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Home > Articles >Illustration > LIFE SKETCHING

Life Sketching

Stephen Bergstrom
sbergstr@san.rr.com

Chapter Two: Mota, mota, gotta lotta Motivation!

Anyone who's been in ROTC or the armed forces completely understands that title. Part of what the military understands about human nature is the need for the individual to stay focused in order to become part of the group, or unit, or division, or battalion, or whatever is needed to get the task done. There are various methods to achieve this, and one of the neater ones is the chanting in unison during physical activity, in this case, jogging.

There's something almost mystical about groups chanting in unison. It helps to focus one's mind, to set it in a solitary direction towards a common goal. The feeling of solidarity it inspires is humbling, to say the least. Go to a citizenship ceremony someday and listen to 300 or so people recite the pledge of allegiance from the heart. It'll have a slightly more profound effect than what you might remember from elementary school.

What, one may ask, the heck does this have to do with graphic design, or art, or anything I might be spewing? Well, it has to do with staying focused. This is something that has managed to elude me for the greater percentage of my life. My problem is I don't stick with things, I don't hold jobs for more than two years, and up until recently, I hadn't even managed a stable relationship. Hey, I've even abandoned my PlayStation. How's that for fickle?

So, I figure that in order to stay focused on getting a career started in graphic design, I have to find a way to inspire myself. Motivation is easy to sustain if one is inspired. As many readers may know, once inspiration strikes, it nags us until we satisfy it. Many a sleepless night has occurred simply because I had to know what a certain concept would look like correctly rendered on paper. I said "correctly" because that's usually what ended up taking all night. Again, I feel that most of you reading this know where I'm coming from.

Now, one would think that this would be a fairly difficult task, wouldn't one?

Not so.

Think of something, anything, that you would like to see happen. Some event that, in completion of your goal, that is likely to occur. In my case, it's getting a job as a graphic designer, but beyond that, a consequence of that event that would more than make up for the hard work and sacrifice that it's going to take in order to achieve this task. It doesn't have to be a major event, or even necessarily an altruistic one. In my case, the event I want to see happen as a consequence of my becoming a graphic designer is petty, spiteful, and downright non-humorous.

So I ain't sharing with y'all.

Does that make me a shallow, bitter, vindictive person? Probably.

Does that put me on a par with Darth Vader? Not even. He still has a sharper wardrobe than I do. Plus he has that lightsaber. Brrrrrr.

The point I'm trying to make here, is that without motivation, inspiration, SOMETHING to drive one to the point of passion, an artist is doomed to failure. This is either from doubt, distraction from external or internal sources, or lack of focus.

I'm dealing with the focus part of the equation now. Part of it has to do with the relationship deadline I mentioned in Part One, as well as the fact that I'm doing this column in order to stay focused.

Has it worked so far? I think so. I'm still plugging away at the artwork I plan on displaying at the Comic-Book Convention that is now a little over a month away (which may or may not give away the identity of the show, if you know these sorts of things), and I'm now busily updating my portfolio, a thing which has not seen any new artwork in it since Bush the Senior was in office. Aside from the fact that having a fresh portfolio increases my chances of landing a gig, shortly before I started this column, I had been introduced to someone who works as a programmer for a company that creates video games, and was informed that they're always looking for artists.

Yes, the light went on over my head. Thus, the portfolio got dragged out.

This brought me to the question of, what the &*%$*!! do I put into this freakin' portfolio? All the websites had the same standard boring-ass answers, i.e. "your best work to date," "nothing more than six months old," "something bold and dynamic," and my favorite, "something to get the editor's attention."

Well, a sketch of said editor's wife in the altogether oughta do it.

The blinding fact is, while your best work ought to be presented in your portfolio, the most important thing to represent is your style. If you don't have a style, however vague and nebulous that term is, then the best you can hope for is a steady stream of freelance jobs. Finding the right style for you and sticking with it, that's what's key. To put in a comic industry example, a lot of people have heard of Todd MacFarlane by this point. Yeah, the guy who bought Big Mac's balls. That's him. This guy was a graphic artist in advertising who found a style that translated well into comic books. His technical skill in rendering the human body was anything but professional, but his style was, well, bold and dynamic. The fans ate it up. Now he doesn't have to work another day in his life, if he doesn't want to.

God help me, I want to be just like him.

To sum up, stay focused, even if it means becoming a master of the dark side of the force to do it, and don't let anything distract you until you too can own someone's balls. More on this next week.

Until then, watch the night skies!

Previous Article by Stephen Bergstrom


   

STEPHEN BERGSTROM

Stephen Bergstrom
email Stephen
sbergstr@san.rr.com

Previous Article by Stephen Bergstrom

     
 
   

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